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1. [Idea] Dynamic Scan Profiles - in Feedback/Requests [original thread]
Yo what if we had profile damps reduce the amount of time you are scanned in addition to its current effect? So like 1 plex damp alone might not make you stealthy but it could reduce the time you are light up on the enemies scans. That way you c...
- by D3LTA Blitzkrieg II - at 2015.07.18 04:55:00
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2. Proposed(and necessary) Buff to Range Amplifiers - in Feedback/Requests [original thread]
I think range amps and precision enhancers are both vastly overshadowed by active scanners. Not sure that meta will change any time soon.
- by D3LTA Blitzkrieg II - at 2015.06.09 16:44:00
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3. Sticky:[Feedback] Competitive ISK Loadouts for New players - in Feedback/Requests [original thread]
I cant really see this working at all for PC. That meta is so different from pub meta. You need custom tailored fits for your specific role and skills as a player. Cant shoot? No problem! Learn the basics of flight and take over watch with a comma...
- by D3LTA Blitzkrieg II - at 2015.05.09 21:50:00
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4. Feedback regarding the changes to PC payouts. - in Feedback/Requests [original thread]
Kain Spero wrote: This is pretty exciting new if accurate. It sounds like the "keep what you kill" system may have been implemented. Taking incentive away from owning districts is exciting? LOL love the way the change was sneaked in. I was ...
- by D3LTA Blitzkrieg II - at 2015.04.15 02:29:00
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5. Yet another Hotfix Echo thread review: Sgt Kirk edition. - in Feedback/Requests [original thread]
Also all vehicles removed from ambush :(
- by D3LTA Blitzkrieg II - at 2015.03.18 22:18:00
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6. leaping tall buildings in a single bound - in Feedback/Requests [original thread]
TIMMY DAVIS wrote: Good Day, Are you kidding. . . . Bring it back closer to reality please. It's one thing to be able to boost the ability of Heavies to be able to jump over some of the kinda small steps, they couldn't before, that was really...
- by D3LTA Blitzkrieg II - at 2015.03.15 07:18:00
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7. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
The melee mods were funny day one, but honestly its starting to get old. Reduces the effective use of dropships and the need to maintain high ground. If they dont get tweaked i cant see myself playing this game much longer. HALO/Destiny style like...
- by D3LTA Blitzkrieg II - at 2015.03.14 00:21:00
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8. HAV bring back initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: DUST Fiend wrote: Hard to estimate when we have no idea where dropships will be. Buff AV but leave DS survivability as is and you will place the final nail in our flying coffins Buff AV again? Why? Are you insane? ...
- by D3LTA Blitzkrieg II - at 2015.02.12 17:05:00
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9. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Doc DDD wrote: Spkr4theDead wrote: Doc DDD wrote: Tebu Gan wrote: DeathwindRising wrote: Missiles are being nerfed while armor is buffed at the same time? This none sense sounds familiar. Should leave turrets alone until AFTER the...
- by D3LTA Blitzkrieg II - at 2015.02.07 12:21:00
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10. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
Zaria Min Deir wrote: Kain Spero wrote: So I finally logged all of my weapon assets before claiming the production from my lab since it doesn't tell you what you get. This test is after putting around 50,000 components into the Warbarge to ...
- by D3LTA Blitzkrieg II - at 2015.02.05 18:44:00
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11. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
1 Are shield boosters meant to be used in cover? They dont work under fire & that is why i prefer the dual hardener approach. Much more reliable. 2 Tried using small shield boosters on a HAV just to kickstart the shield regen without the 4 s...
- by D3LTA Blitzkrieg II - at 2015.01.28 10:19:00
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12. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: First Turret Proposal is up in the spreadsheet, just to have a foundation to discuss. Blaster DPS Missiles in Clip down Heat on Rails up Check out the ratios calculated for comparison. Attempting to equalize damage per cl...
- by D3LTA Blitzkrieg II - at 2015.01.26 09:40:00
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13. PC map changes? - in Feedback/Requests [original thread]
CCP Rattati wrote: The maps are for "lore" reasons, does anyone object to randomizing this up a bit? get rid of gal research facility... its a lagfest.
- by D3LTA Blitzkrieg II - at 2015.01.22 18:49:00
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14. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
CCP Rattati wrote: Hi everyone, We are going to try and implement a few tweaks to shake up PC a little bit. An interesting thought was been proposed. After a PC battle, team A gets the ISK equivalent of team B's losses, and vice versa. The s...
- by D3LTA Blitzkrieg II - at 2015.01.21 17:05:00
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15. Thread under Construction (Second attempt) - in Feedback/Requests [original thread]
If you plan on making research labs relevant then you should consider changing the map. That gallente facility is damn near unplayable. The only strategy you can play on that map is to flood scouts in the city as fast as possible before the frame ...
- by D3LTA Blitzkrieg II - at 2015.01.10 13:36:00
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16. To Rattati: ARR and art assets. - in Feedback/Requests [original thread]
we are like 20,000 years into the future and still use iron sights xD But I disagree with your statement regarding the popularity of the rifle. Seen plenty of people migrate to the IARR. In ambush at least. Decent dps, manageable recoil, power ov...
- by D3LTA Blitzkrieg II - at 2014.12.23 11:40:00
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17. No Death Until Clone Termination - in Feedback/Requests [original thread]
Soraya Xel wrote: I've been asking for this for a very long time. I don't think CCP agrees with it though, based on prior blue posts. If you control the area at the end of a fire fight, there should be a big incentive for people to call for ...
- by D3LTA Blitzkrieg II - at 2014.12.19 21:56:00
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18. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Rattati all the ideas you've had so far have been pretty on point, but I really think messing with the already severely clunky movement DUST 514 has is going to only make things worse for everyone. Back when we had the ...
- by D3LTA Blitzkrieg II - at 2014.11.21 04:07:00
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19. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
viziam ScR > RR Charge shot OP compared to noob .6 charge up time. RR is unresponsive and just not fun anymore :/ Wasted prof 5 & rapid reload 5 on bad Caldari manufacturing xD -side note- Why CCP so extreme with changes??? When does...
- by D3LTA Blitzkrieg II - at 2014.11.21 03:56:00
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20. [Suggestion] Caldari Scout Precision - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: Now that you've removed the dampening bonus to the cloak, the Cal Scout will have an unfair advantage over scouts that aren't Gallente. For example for a Minmatar Scout to make a stealth hack, he will have to sa...
- by D3LTA Blitzkrieg II - at 2014.06.01 17:08:00
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